Seminar on Preventive Action Against Online Games for Teenagers in The School Environment
DOI:
https://doi.org/10.65818/konektivitas.v1i2.228Keywords:
Digital behavior, Gaming prevention, Online gaming, School seminar, Student awarenessAbstract
Background: The rapid growth of digital technology has made online gaming a popular activity among adolescents. However, excessive gaming may disrupt academic engagement, reduce social interaction, and affect well-being. Schools therefore play an important role in promoting preventive education and responsible technology use.
Aim: This community service activity aimed to implement a preventive seminar on online gaming behavior in the school environment in order to increase students’ awareness of the academic, social, and psychological risks associated with excessive gaming and to strengthen the preventive role of teachers in guiding healthy digital behavior.
Method: The program adopted an Asset-Based Community Development approach and was implemented through an interactive seminar involving students and teachers at SD Negeri Semawung Kembaran. The activity included educational presentations, video demonstrations, guided discussions, and case simulations related to online gaming habits. A pretest–posttest questionnaire consisting of ten Likert-scale statements was used to measure students’ awareness of gaming risks, self-regulation in digital activities, and balanced technology use.
Result: The seminar demonstrated a positive educational impact on students’ awareness of online gaming risks. The average score increased from 24.3 in the pretest to 36.2 in the posttest, representing an average gain of 11.9 points and an improvement of 48.9%. Students also showed active engagement during discussions and reported greater awareness of the importance of regulating gaming time.
Conclusion: Preventive seminars implemented in school environments can serve as an effective educational strategy for strengthening digital responsibility and reducing the risk of problematic online gaming behavior among students.
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