Enhancing Elementary Education through Technology-Based Learning Media: A Constructivist Problem-Based Learning Approach
DOI:
https://doi.org/10.65818/pandu.v1i2.199Kata Kunci:
Constructivist learning, Digital literacy, Problem-Based Learning, Student engagement, Technology integrationAbstrak
Background: The integration of digital technology in elementary education has become increasingly important in fostering active, student-centered learning aligned with constructivist and Problem-Based Learning principles. However, empirical evidence regarding the holistic integration of multiple digital platforms within elementary classrooms remains limited.
Aims: This study aimed to explore how an elementary school teacher integrates Quizizz, YouTube, and Canva to support constructivist Problem-Based Learning and to examine the pedagogical impacts and challenges arising from such implementation.
Methods: A qualitative design was employed through an in-depth semi-structured interview with one purposively selected elementary school teacher experienced in technology-enhanced instruction. Data were analyzed thematically to identify patterns related to digital integration, student engagement, inquiry processes, creativity, and implementation challenges. Trustworthiness was ensured through member checking and literature triangulation.
Result: The findings revealed that Quizizz facilitated interactive formative assessment and reflective problem-solving; YouTube supported inquiry through authentic, real-world visual contexts; and Canva fostered creativity, critical thinking, and collaborative knowledge construction. The integration of these platforms enhanced student motivation, participation, and higher-order thinking. Although challenges such as unequal device access and varying digital literacy emerged, strategic scaffolding, group collaboration, and blended learning approaches effectively mitigated these barriers.
Conclusion: The study demonstrates that purposeful integration of technology within a constructivist Problem-Based Learning framework can transform elementary classrooms into inquiry-driven, collaborative learning environments that promote creativity, digital competence, and meaningful knowledge construction.
Referensi
Ambarwati, D., & Kurniasih, M. D. (2021). Pengaruh Problem Based Learning Berbantuan Media Youtube Terhadap Kemampuan Literasi Numerasi Siswa. Jurnal Cendekia : Jurnal Pendidikan Matematika, 5(3). https://doi.org/10.31004/cendekia.v5i3.829
Ban, Q. (2023). The Role of Teacher in the PBL Teaching Model. In Proceedings of the 2nd International Conference on Education, Language and Art (ICELA 2022). https://doi.org/10.2991/978-2-38476-004-6_92
Benyamin, P. I., Sumarno, Y., & Sinaga, U. (2021). Meningkatkan Prestasi Belajar Pendidikan Agama Kristen Melalui Penggunaan Media Pembelajaran “Quizizz” di Masa Pandemi Covid-19. Regula Fidei: Jurnal Pendidikan Agama Kristen, 6(2).
Dewi, N. K., Utami, I. G. A. L., & Santosa, M. (2022). Development of Digital Supplementary Material Using Quizizz-Based Learning Media in Intensive English Course. JINOTEP (Jurnal Inovasi Dan Teknologi Pembelajaran): Kajian Dan Riset Dalam Teknologi Pembelajaran, 9(1). https://doi.org/10.17977/um031v9i12022p014
Dhamayanti, F. I. (2021). EFL Students’ Perception and Motivation Toward Quizizz as E-Learning Media in English E-Classroom. Education of English as Foreign Language, 4(2). https://doi.org/10.21776/ub.educafl.2021.004.02.03
Elsa, E., & Anwar, K. (2021). The Perception of Using Technology Canva Application as a Media for English Teacher Creating Media Virtual Teaching and English Learning in Loei Thailand. Journal of English Teaching, Literature, and Applied Linguistics, 5(1). https://doi.org/10.30587/jetlal.v5i1.2253
Erbil, D. G. (2020). A Review of Flipped Classroom and Cooperative Learning Method Within the Context of Vygotsky Theory. In Frontiers in Psychology (Vol. 11). https://doi.org/10.3389/fpsyg.2020.01157
Ertmer, P. A., & Ottenbreit-leftwich, A. T. (2010). Ertmer & Ottenbreit-Leftwich 2010 teacher knowledge confidence and beliefs. Journal of Research on Technology in Education, 42(3).
Hew, K. F., & Brush, T. (2007). Integrating technology into K-12 teaching and learning: Current knowledge gaps and recommendations for future research. Educational Technology Research and Development, 55(3). https://doi.org/10.1007/s11423-006-9022-5
Indrayana, I. B. A. (2022). The Implementation of Learning Media: Quizizz Application in EFL Remote Learning. Jurnal Pendidikan Bahasa Inggris Undiksha, 10(1). https://doi.org/10.23887/jpbi.v10i1.44748
Isnani, T. (2023). Implementation of Project-Based Learning Approach in Improving Critical Thinking Skills of Elementary School Students. Jurnal Ar Ro’is Mandalika (Armada), 3(1). https://doi.org/10.59613/armada.v3i1.2844
Jamil, A. F., Baiduri, B., & Pratiwi, A. E. (2022). Students’ Interest and Critical Thinking: The Experimental Teaching Method in Using Online Learning Media YouTube. Journal of Education Technology, 6(1). https://doi.org/10.23887/jet.v6i1.43055
K.N. Widyatnyana. (2021). Penerapan Model Discovery Learning pada Materi Teks Cerpen dengan Menggunakan Media Canva for Education. Jurnal Pendidikan Dan Pembelajaran Bahasa Indonesia, 10(2). https://doi.org/10.23887/jurnal_bahasa.v10i2.695
Kristiani, P. E., & Pradnyadewi, D. A. M. (2021). Effectiveness of YouTube as Learning Media in Improving Learners’ Speaking Skills. The Art of Teaching English as a Foreign Language, 2(1). https://doi.org/10.36663/tatefl.v2i1.97
Marinda, L. (2020). Teori Perkembangan Kognitif Jean Piaget dan Problematikanya pada Anak Usia Sekolah Dasar. An-Nisa Jurnal Kajian Perempuan Dan Keislaman, 13(1). https://doi.org/10.35719/annisa.v13i1.26
Mulyati, I., Indri Astuti, & Eny Ernawaty. (2022). Development of Canva Application Assisted Learning Media in Class XII Advanced Study Materials with 4-D Models. JTP - Jurnal Teknologi Pendidikan, 24(3). https://doi.org/10.21009/jtp.v24i3.30483
Putri, A. N., Sulfiani Sulfiani, Andi Quraissy, Ramliah Ramliah, & Nasir Nasir. (2024). Pengaruh Media Pembelajaran Quizziz Berbasis Game Based Learning Terhadap Hasil Belajar Siswa Mata Pelajaran Informatika. Jurnal Kajian Penelitian Pendidikan Dan Kebudayaan, 2(2). https://doi.org/10.59031/jkppk.v2i2.334
Putri, A. R. A., & Marhamah. (2022). Audio-Visual-Based Learning Media through Canva Application for Eight Grade Students. Jurnal Ilmiah Pendidikan Profesi Guru, 5(2). https://doi.org/10.23887/jippg.v5i2.51336
Rahmatika, R., Yusuf, M., & Agung, L. (2021). The Effectiveness of Youtube as an Online Learning Media. Journal of Education Technology, 5(1). https://doi.org/10.23887/jet.v5i1.33628
Sajidan, Suranto, Atmojo, I. R. W., Saputri, D. Y., & Etviana, R. (2022). Problem-Based Learning-Collaboration (Pbl-C) Model in Elementary School Science Learning in the Industrial Revolution Era 4.0 And Indonesia Society 5.0. Jurnal Pendidikan IPA Indonesia, 11(3). https://doi.org/10.15294/jpii.v11i3.30631
Wahyuningsih, S. P., Budiman, M. A., & Purnamasari, V. (2022). Analisis Manfaat Penggunaan Youtube Sebagai Media Pembelajaran Online Bahasa Inggris dalam Meningkatkan Pemahaman Siswa. Praniti: Jurnal Pendidikan, 2(1), 1–7. http://jurnal.unw.ac.id:1254/index.php/praniti/index
Unduhan
Diterbitkan
Terbitan
Bagian
Lisensi
Hak Cipta (c) 2025 PANDU: Jurnal Pengabdian kepada Masyarakat

Artikel ini berlisensi Creative Commons Attribution 4.0 International License.

