Using the Wayground Platform to Improve Participation and English Learning Outcomes for 10th Grade Students at SMAN 07 Samarinda

Penulis

  • Nalma Chintia Universitas Muhammadiyah Kalimantan Timur, Indonesia
  • Nur Faizah M Songge Universitas Muhammadiyah Kalimantan Timur, Indonesia
  • Suci Julaika Universitas Muhammadiyah Kalimantan Timur, Indonesia
  • Achmad Fauzi Universitas Muhammadiyah Kalimantan Timur, Indonesia
  • Muhammad Nurfalaq Universitas Muhammadiyah Kalimantan Timur, Indonesia
  • Awang Ahmad Zullian Universitas Muhammadiyah Kalimantan Timur, Indonesia
  • Muhammad Bachrul Ulum Universitas Muhammadiyah Kalimantan Timur, Indonesia
  • Julianur Universitas Muhammadiyah Kalimantan Timur, Indonesia

DOI:

https://doi.org/10.65818/pandu.v1i2.203

Kata Kunci:

Digital formative assessment, English language learning, Gamification, Student engagement, Vocabulary acquisition

Abstrak

Background: The rapid integration of digital technology in secondary education requires instructional innovation that enhances student participation and measurable learning outcomes. Classroom observations at SMAN 07 Samarinda indicated limited engagement and vocabulary retention in Grade 10 English lessons delivered through conventional approaches.

Aims: This community service initiative aimed to implement the Wayground digital platform within the P2LP framework to improve classroom participation, strengthen vocabulary acquisition and grammar competence, and enhance formative assessment efficiency in English instruction.

Methods: The program was conducted over four weeks using a participatory action cycle involving planning, implementation, observation, and reflection. Wayground-based quizzes, flashcards, and collaborative challenges were integrated into regular English lessons. Learning progress was documented through descriptive observation and a pretest–posttest assessment focusing on vocabulary and simple present tense usage.

Result: Classroom engagement increased noticeably, with broader student participation during interactive sessions. The mean pretest score of 6.6 improved to 12.1 in the posttest, reflecting a mean gain of 5.5 points and an overall improvement of 83.3%. Students demonstrated enhanced vocabulary retention, improved grammatical accuracy, and greater willingness to participate in learning activities. Teachers also benefited from real-time feedback and automated performance summaries that supported instructional responsiveness.

Conclusion: The structured integration of Wayground functioned as a pedagogically embedded digital tool rather than a supplementary technology. The initiative successfully enhanced participation and English learning outcomes while promoting student-centered, feedback-rich instruction aligned with the Merdeka Curriculum.

Referensi

Banihashem, S. K., Gašević, D., Noroozi, O., Jarodzka, H., Joosten-ten Brinke, D., & Drachsler, H. (2025). Optimizing Formative Assessment with Learning Analytics. Review of Educational Research. https://doi.org/10.3102/00346543251370753

Bez, S., Burkart, F., Tomasik, M. J., & Merk, S. (2025a). How do teachers process technology-based formative assessment results in their daily practice? Results from process mining of think-aloud data. Learning and Instruction, 97, 102100. https://doi.org/10.1016/j.learninstruc.2025.102100

Bez, S., Burkart, F., Tomasik, M. J., & Merk, S. (2025b). How do teachers process technology-based formative assessment results in their daily practice? Results from process mining of think-aloud data. Learning and Instruction, 97, 102100. https://doi.org/10.1016/j.learninstruc.2025.102100

Chen, H., Park, H. W., & Breazeal, C. (2020). Teaching and learning with children: Impact of reciprocal peer learning with a social robot on children’s learning and emotive engagement. Computers & Education, 150, 103836. https://doi.org/10.1016/j.compedu.2020.103836

Chen, X., & Hu, J. (2020). ICT-related behavioral factors mediate the relationship between adolescents’ ICT interest and their ICT self-efficacy: Evidence from 30 countries. Computers & Education, 159, 104004. https://doi.org/10.1016/j.compedu.2020.104004

Gross, S., Hankeln, C., Rösike, K.-A., & Prediger, S. (2025). How do Expert and Novice Teachers Monitor and Enhance Student Understanding? Qualitative Comparisons Informing the Design of a Digital Formative Assessment Platform. Technology, Knowledge and Learning, 30(2), 991–1020. https://doi.org/10.1007/s10758-024-09755-0

Hooshyar, D., Pedaste, M., Saks, K., Leijen, Ä., Bardone, E., & Wang, M. (2020). Open learner models in supporting self-regulated learning in higher education: A systematic literature review. Computers & Education, 154, 103878. https://doi.org/10.1016/j.compedu.2020.103878

Lapidot-Lefler, N. (2025). Empowering connections: participatory action research in teacher education with vulnerable youth. Educational Action Research, 1–24. https://doi.org/10.1080/09650792.2025.2590022

Liu, P.-L., Chen, C.-J., & Huang, C.-Y. (2025). Evaluating the Effectiveness of Quizizz for Enhancing English Vocabulary Acquisition and Engagement Among Rural Elementary Students. Sage Open, 15(4). https://doi.org/10.1177/21582440251379697

Liu, T., Oubibi, M., Zhou, Y., & Fute, A. (2023). Research on online teachers’ training based on the gamification design: A survey analysis of primary and secondary school teachers. Heliyon, 9(4), e15053. https://doi.org/10.1016/j.heliyon.2023.e15053

Sun, Q., Alhowail, A., & Beckmann, N. (2025). Is foreign language anxiety malleable? A systematic review of longitudinal observation studies. System, 133, 103782. https://doi.org/10.1016/j.system.2025.103782

Townsend, A., & Taylor, P. (2022). Participatory Action Research and Teacher Education. In Encyclopedia of Teacher Education (pp. 1203–1208). Springer Nature Singapore. https://doi.org/10.1007/978-981-16-8679-5_119

Yan, Z., Chiu, M. M., & Keung Cheng, E. C. (2022). Predicting teachers’ formative assessment practices: Teacher personal and contextual factors. Teaching and Teacher Education, 114, 103718. https://doi.org/10.1016/j.tate.2022.103718

Zhang, R., Zou, D., & Cheng, G. (2023). Learner engagement in digital game-based vocabulary learning and its effects on EFL vocabulary development. System, 119, 103173. https://doi.org/10.1016/j.system.2023.103173

Zhang, Z., & Crawford, J. (2024). EFL learners’ motivation in a gamified formative assessment: The case of Quizizz. Education and Information Technologies, 29(5), 6217–6239. https://doi.org/10.1007/s10639-023-12034-7

Unduhan

Diterbitkan

2025-10-20

Terbitan

Bagian

Community Service Article